Post by Mog Boss on Mar 21, 2019 16:23:04 GMT
The Blue Mage is an odd, and particular type of Mage. They are the thieves of the magic world. Unlike other magic users, Blue Mages do not use magic of Human creation - but rather they utilize the flow of Lifestream or Aether in the air to link their instincts with that of a monster or animal, and cast a spell that creature is able to cast instead. Blue Mages must first be hit by a creature's spell in order to learn it - and then after that, they spend a single Progress Point to learn it no matter what the spell is. If they do not have a Progress Point at the time of being hit by the spell, they must be hit by it on a separate occasion when they do have a point to spend to learn it. These spells can be learned in the midst of battle and used to turn the tide.
Blue Mages may start with up to 3 BLU Mage Spells, from a pre-generated list - which must be bought for 1 RPP each.
Blue Mage (Job) - The Blue Mage is in tune with the magical energies of the world around them, able to actively sense and interpret them. A Blue Mage gains the ability to sense any creature within 5 tiles of them passively, and is able to understand the emotions of Monsters due to their connection to the flow of Mana around them. In addition, a Blue Mage may spend 40 Mana as a reaction to an incoming Spell Attack Roll, and store it away using 'Retain' - then use it at a later date if they know the 'Rebound' spell. They may only store one spell, and it must be a purely magic based attack. Weapon abilities may not be caught. The stored spell uses the original 'to hit' roll and damage roll, as well as any other of its original effects, when casted using 'Rebound'. A stored spell fades after 5 rounds if not used, or if battle ends. This can not capture B-S Rank spells.
+30 HP, +50 MP, +30 SP.
Scan (E)
As a bonus action, scan a creature. Make an insight roll. Depending on the roll gain detailed information on the creature. Able to determine creature type, resistances, weaknesses, HP, and whether they have blue mage abilities. While doing a dmed event DM reveals information, and can determine the creature's DC for the information.
(-5 Mana.)
Manipulate (D)
The Blue mage connects with a creature to manipulate it. As long as they are aware that a spell or ability is in a monster's arsenal, they are able to manipulate the monster into using it on them, or their ally. This can only be used per encounter equal to the user's Charisma mod.
(-15 mana.)
Rebound (D)
The Blue Mage reaches into the pocket void wherein they keep their 'Retain' spells. They then release a Retained spell, conjuring it forth at the cost of some Mana, as an exact copy of when it was captured.
(-15 Mana.)
Sketch (B) (Unique)
The user has learned how to infuse the essence of a creature into a painted form by using magically infused paint and paper. It takes a full action to create a sketch. The user is able to transfer one ability of a creature and place it into a sketch, later using a standard action to cast that ability. They are only capable of carrying 5 sketches on them at a time, but can store any number for later use. Sketches are not destroyed when used.
(When making a 'Sketch' - take a screenshot of the creature's ability usage, with all relevant information contained, in addition to the RP. Store this in a Scroll object, to be shown as proof when using later. The 'Sketched' ability uses the rolls that were used in the sketch screenshot.)
Out of Battle Effects: This individual is a skilled artist. They are capable of creating life like sketches of creatures or people down to the smallest detail. However they are hyper focused, and cannot draw objects or landscapes to the same extent.
(40 Mana to sketch, to cast uses the Sketched spell's cost.)
Mimic (A) (Unique)
The user copies any move used in the previous round beside their own. They perform the move with the target's own stats [the target rolls the ability, and the Mimic chooses the target for the ability], and take the ability's drain +10. They can mimic any ability even if they do not possess the requirements to use them. This can not be used on S Rank abilities, only E-A.
Master Mime (T5) (Unique)
This individual has superb memory and can memorize up to 3 abilities they have used previously through mimicry. These abilities are permanent and once committed cannot be replaced. They are capable of passing on these abilities assuming the student has the requirements to learn them.
[Requires admin assistance to avoid abuse.]
Blue Magic Database