Post by Mog Boss on Mar 21, 2019 16:34:30 GMT
The Black Mage is a force of nature, in a fragile Human body. They are capable of unleashing nature's full potential in the form of Black and Arcane magic, at full force. A Black Mage is extremely potent and dangerous when it comes to damage output.
Can use any rank of black magic, and up to C rank Arcane by default.
Black Mage (Job) - A Black Mage is a master of destructive magic. All Black Magic spells cast by a Black Mage deal an additional 1d8+INT Darkness damage.
+15 HP, +80 MP, +20 SP.
Twincast (T2)
Masters of black magic, they are capable of casting the same spell in immediate succession of the first though with the draw back of a heavier cost. (Able to cast the same black magic spell twice for one action for 2x the original cost.)
Arcanist’s Adaption (T2)
This individual has learned how different status ailments affect their body. Any spell they have that causes a status ailment gives them enough knowledge to have T1 resistance against said status ailment.
Lasting Affliction (T3)
Doubles the length debuffs placed by this user are active.
Black Resonance (T3)
This perk causes the magic of the black mage to grow more powerful the longer they are uninterrupted and consistently casting spells. (Causes spells to gain a +1 to hit and to damage for each one cast while not moving and casting a spell each round. This has a cap of +15.)
Arcane Warlock (T3)
The mage's experience has enabled them to learn up to S rank Arcane spells.
Elemental Celerity (T4)
Base elemental abilities can be cast as a bonus action instead of a standard action.
Hell Caster (T4 Unique)
This individual has learned to fuse black and arcane magic to create truly hellish magic. All base elemental black magic (Fire, Blizzard, Water, Thunder) Becomes Hell (X). A hell spell inflicts different status effects depending on the level of the spell. E rank abilities inflict blind on a failed fortitude saving throw. D rank abilities inflict blind and silence on a failed save. C rank abilities inflict silence, poison, and blind on a failed save, and B rank abilities inflict poison, blind, silence, and slow on a failed save. Hell status effects have a DC of 20, flatly.
Master of the Elements (T5)
This individual has become a master of offensive Black Magic - and as such, any elemental Black Magic spell that they cast is half the cost.
[See Magic database for Black, and Arcane magic.]