Post by Neopoke on Mar 21, 2019 3:37:39 GMT
Chemist
Chemists are gifted craftspeople with a broad knowledge of potions and the ingredients needed to make them. Their skill lies in their ability to create potions that can assist allies, and poisons necessary for taking down tough foes. This job is primarily a support job, but with the ability to make poisons they could easily provide a perfect compliment with the right job combination.
Chemist (Job) - A Chemist has worked with noxious fumes and different gasses and liquids all their life, giving them a very high tolerance towards poisons. They start with immunity to poison.
+30 HP, +30 MP, +30 SP.
Perks
Combat Synthesis (T1) - This Chemist is able to use their support based potions combatively. Rather than having to consume them, they are able to magically change the Potion item in question into a spray, and apply it to party members within a 5x5 radius of their current position when used.
Bomb Craft (T1) - This Chemist is able to create Elemental Bomb Bags, which store small gems of a particular elemental affinity that explode when introduced to extensive physical force.
Potion Lore 1 (T1) - The individual has studied the creation of health restoring potions, and are able to make a basic Potion.
Ether Lore (T1) - This individual has studied the creation of mana restoring mixtures. They are able to make a basic ether that can restore a fair amount of mana to whoever drinks it.
Silence Lore (T1) - The individual has studied the effects of Silence. They have learned to create a mixture of herbs that will cure the ailment. The herbs must be ingested by someone suffering from the ailment. They have also learned to create a poison that can be applied to a weapon to induce the effect.
Blind Lore (T1) - The individual has studied the effects of Blind. They have learned to make a mixture that can be used as eye drops curing the ailment. They have also learned to create a poison that can be applied to a weapon to induce the effect.
Potion Lore 2 (T2) - This individual has learned how to make higher grade potions. They are able to make Hi-Potions.
Mass Poison (T2) - This individual has learned how to transform their poisons into a gaseous form. Rather than applying them to a weapon, they may now release them as a 5 tile cone saving throw attack, inflicting the given status effect on a failed saving throw, with a flat DC of 20.
Stone Lore (T2) - The individual has studied the effects of the status effect break, and has learned to make an item to fix it. A golden needle must prick someone who is suffering the effects of break, however if the person has already died from the status effect nothing can be done.
Frog Lore (T2) - The individual has studied the effects of the frog status. They have learned to culminate a mixture that when drunk by someone as a frog will revert them to normal. They have also learned to create a poison that can be applied to a weapon to induce the effect. This individual is also able to easily tell between a real frog, and someone under the effects.
Berserk Lore (T2) - This individual has studied the effects of chemically induced berserk. They are able to make items related to the status.
Poison Lore (T2) - This individual has studied magical poison and has learned to apply it in different ways.
Remedy Lore (T3) - The individual has a deep understanding of status ailments, and through rigorous study has learned of an panacea that can counter every status ailment.
Ether Lore 2 (T3) - This individual has learned to create a mixture that revitalizes someone's mana pool.
Potion Lore 3 (T4) - This individual is able to make the legendary X-potion. A potion that is able to quickly restore someone to their maximum health.
Phoenix Lore (T4) - This individual has learned the lost art of making phoenix downs. This is not a simple task as the ingredients are extremely rare, and make very little. But a phoenix down is able to bring someone back from the dead.
Fountain of Youth (Unique) (T5) - This individual has learned how to create the Elixir of Youth, which when consumed - makes one unable to physically age beyond the point they have reached, effectively making one immortal outside of mortal afflictions. (Elixir of Youth grants immunity to Poison for anyone who drinks it. Costs 50,000 Gil to craft.)
Abilities
This job has no unique abilities.