Post by Mog Boss on Mar 21, 2019 4:03:25 GMT
Jobs?
Your Job is what defines you, there are many Jobs on the planet of Terra. Jobs are a way of life that give the potential to access 'Job Unique' abilities and traits, which can serve to help broaden or personalize one's move-set or talents.
There are a bunch of jobs, listed below. Each job has a different specialization, and each job has its own benefits and disadvantages. Each adventurer starts with one job, and each job grants an inherent perk / benefit, depending on which it is. The rest of the job thread goes into detail on each job. Any one person may also buy the 'Sub job' perk to gain limited access to a secondary job's repertoir, and may apply for the Dual Job semi-unique in order to gain access to the job's entire repertoire after some development.
Sub Job (T1) - This individual is able to pick an additional class to supplement their current one. They are only currently able to learn up to three C rank or lower abilities, and may buy up to the Tier 2 perks from this job. They also gain access to its inherent passive, as listed in the 'Job perk' [though they do not benefit from its starting HP, MP, and SP, nor any other bonuses listed with that set [example: Knight's +2 AC.].
{The cap on C ranks only applies to Job specific abilities ; not White, Black, Arcane, and Green magic - since those are capped by the sub-job's perk progression inherently.}
Dual Job (T4) - This individual, through rigorous study has achieved the ability to learn fully from two jobs at once.
They have access to the full repertoire of that job's perks, and abilities. [though they do not benefit from its starting HP, MP, and SP, nor any other bonuses listed with that set [example: Knight's +2 AC.] .
Your Job is what defines you, there are many Jobs on the planet of Terra. Jobs are a way of life that give the potential to access 'Job Unique' abilities and traits, which can serve to help broaden or personalize one's move-set or talents.
There are a bunch of jobs, listed below. Each job has a different specialization, and each job has its own benefits and disadvantages. Each adventurer starts with one job, and each job grants an inherent perk / benefit, depending on which it is. The rest of the job thread goes into detail on each job. Any one person may also buy the 'Sub job' perk to gain limited access to a secondary job's repertoir, and may apply for the Dual Job semi-unique in order to gain access to the job's entire repertoire after some development.
Sub Job (T1) - This individual is able to pick an additional class to supplement their current one. They are only currently able to learn up to three C rank or lower abilities, and may buy up to the Tier 2 perks from this job. They also gain access to its inherent passive, as listed in the 'Job perk' [though they do not benefit from its starting HP, MP, and SP, nor any other bonuses listed with that set [example: Knight's +2 AC.].
{The cap on C ranks only applies to Job specific abilities ; not White, Black, Arcane, and Green magic - since those are capped by the sub-job's perk progression inherently.}
Dual Job (T4) - This individual, through rigorous study has achieved the ability to learn fully from two jobs at once.
They have access to the full repertoire of that job's perks, and abilities. [though they do not benefit from its starting HP, MP, and SP, nor any other bonuses listed with that set [example: Knight's +2 AC.] .