Post by Mog Boss on Mar 26, 2019 8:10:39 GMT
The way of the Viking Job is passed down through oral tradition, and practical combat. Vikings are the third in the trinity of the tank classes ; Knight, Dark Knight, and Paladin. Adverse to Knights, they are focused more on offensive maneuvers. Adverse to Dark Knights, they do not benefit from short battles - but rather prolonged ones. Vikings find themselves gaining more strength through battle momentum by being invigorated from the rush of combat. Vikings gain Battle Momentum stacks as an encounter drags on, and may spend these stacks to activate certain perk effects.
Viking (Job) - Vikings are inherently powerful warriors, and they know how to wield most weapons effectively - but when using a Hammer or an Axe, Vikings gain a certain bonus. Hammers gain 1d4 Bludgeoning damage and +2 to Hit, while Axes gain 1d8+Slashing damage.
+70 HP, +10 MP, +60 SP, +1 AC.
Warrior of Glory (T1) - This individual has initiated their journey on the path of the Viking, and can utilize their Job’s signature resource. They gain 2 'Battle Momentum' every turn that passes in a single encounter. This resets every OOC 24 hours.
Call to Thor (T1) - This individual takes inspiration from the legend of Thor. They are able to spend 4 Battle Momentum stacks to imbue their weapon with a surge of Lightning that adds 1d6 extra lightning damage to their Melee attacks, for two turns.
Odin's Sight (T1) - This individual takes inspiration from Odin, the All-Father. They are able to spend 4 Battle Momentum stacks to imbue themselves with the sight of Odin. They are able to gain advantage on Perception checks, and DEX saving throws for three turns if they do so.
Midgarsormr Slayer (T1) - This individual takes inspiration from tales of slaying great beasts. They are able to spend 8 Battle Momentum stacks to add +4 to all strength-based attacks and damage rolls against creatures larger than themselves, as well as advantage on strength saving throws.
Tyr's Justice (T2) - This individual takes inspiration from the tales of Tyr, the Norse Justicar. They are able to spend 8 Battle Momentum stacks in order to give themselves a thorns aura, which reflects half damage to all targets within melee range whenever hit by a melee attack, ignoring up to 30 points of reduction. This aura lasts for 3 turns.
Skaadi's Hunt (T2) - This individual takes inspiration from the tales of Skaadi, the Huntress. They are able to spend 6 Battle Momentum stacks to give themselves +2 Tile Movement per turn for two turns, so long as they are not running away. If they are chasing one person, they can opt to spend 2 extra Battle Momentum to gain one more tile.
Glory Stance (T3) - This individual has learned to become even more exhilarated than the average Viking. They are able to shift to a stance that doubles all damage that they receive from outside sources. They are given an additional 2 Battle Momentum per turn, and their Critical Range is changed to 15-20. Takes an action to enter, and disables other actions for that turn.
Frost Giant's Vigor (T3) - This individual takes inspiration from the tales of the Frost Giants of Jotunheim. They are able to spend 4 Battle Momentum stacks to regain 100 MP, and reinvigorate themselves.
Warrior's Rebound (T3) - This individual bounces back in the face of adversity, hard. Whenever they take more than 20 damage from a single attack, they gain half the damage as Battle Momentum stacks.
Glorious Fall (T4) - This individual has learned to be exhilarated even in the face of death. If they drop below 30 HP, they gain immunity to Bludgeoning, Slashing, and Piercing damage, as well as resistance to all Elemental damage for 4 turns. After 4 turns, if they haven’t taken enough damage to kill them outright, they regain +40 HP but cannot use this feature for 24 OOC hours.
Inspiring Warrior (T4) - This individual is an inspiring warrior, able to lead the charge like no other can. They are able to reinvigorate even their allies through their excitement! By spending 15 Battle Momentum stacks, they can restore 60 HP to all party members (up to 5), and boost their AC, and to hit +2 for three turns.
True Warrior (Unique) (T5) - This individual is a Viking unmatched. When they drop below 30 HP, they immediately gain 10 Battle Momentum stacks, and gain 5 additional stacks whenever they take or deal damage. Additionally, use a Bonus Action for Stay in It while True Warrior is active.
Berserker (Unique) (T5) - This person has become a master of the art of 'Berserking' -- this allows them to, as a bonus action, inflict themselves with the 'Berserk' status effect at any time. This perk removes all negative effects from the Berserk status effect, whenever this person is inflicted with Berserk, only maintaining the +6 to Strength score. In addition, if this character is inflicted with the Berserk status effect, they are also inflicted with the 'Bravery', 'Protect' and 'Shell' status effects, making them an absolutely terrifying adversary to combat when they are enraged, as they have learned to harness that rage into a pure, focused, razor sharp edge. Berserk's new negative infliction is that it locks this person to being less refined in terms of raw skill, and they rely on pure instinct. Whilst they are inflicted with Berserk, they are only capable of utilizing up to B rank General Weapon / Job abilities, and if they know Magic - they may not use any Spells at all. A person with this perk may expend their bonus action to immediately remove the Berserk status effect, thus also removing any positive benefits which came with it. This advanced job grants +20 HP, MP, and SP, as well as +2 STR, DEX, and CON. [Bravery, Protect, Shell].
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Provoke (D) - This individual is able to cast magic upon their words, and provoke even the mightiest of beasts to target them exclusively for 2 turns.
[Only works on Monsters / Animals, -15 Mana.]
Mighty Strike (C) - Lunge forward with your weapon to administer a powerful strike, which is carried by a mighty charge.
[Damage: Weapon Damage | Weapon Attack Roll +2 to hit, +2 Tile Movement during usage, -30 Mana.]
Stay in It (C) - Spend all of your current Battle Momentum to administer a minor Self Heal to yourself.
[Restores 10 HP per Battle Momentum spent. -20 Mana.]
Borrowed Time (C) - Spend an exceptional amount of Mana in order to stand in place, and hype yourself up.
[Gain 2 Battle Momentum per Character Rank. -30 Mana. Bonus action.]
Shatter Strike (C) - Slam your weapon into the ground, and create a 3 tile wide crevice either horizontally or vertically. Those caught in the AoE of the quake are damaged.
[Damage: 2d8+STR | Prompts a STR saving throw, dealing half damage on a success. 5x5 AoE, - 20 Stamina.]
Mighty Shout (C) - Shout at your opponents with magically imbued vigor. This decreases their AC by 2 for five turns if their CON score is lower than yours.
[-20 Stamina.]
Mighty Cyclone (C) - Spin in a mighty circle, swinging your weapon with you. As you spin, you move forward in a straight line up to 4 tiles forward.
[Damage: 2d8+STR | Weapon Attack Roll +2 to hit, 5x5 AoE, -40 Stamina.]
Falling Strike (B) - Leap about ten feet into the air, and bring your weapon down on an opponent with the weight of your body, to shatter them.
[Damage: 1d8 per tile moved | Weapon Attack Roll +2 to hit, -45 Stamina.]
Thor's Judgement (B) - Channel all of your battle momentum into your weapon, and strike at your opponent. A bolt of lightning will explode from your weapon on contact, dealing immense damage. This removes all Battle Momentum.
[Damage: 1d6 per Battle Momentum stack lightning damage | Weapon Attack Roll +4 to hit, -25 Mana, 25 Stamina.]
Jotun Strike (B) - Strike your opponent, and if your strike hits - they will be engulfed in a frosty ice, that lowers their tile movement by 2 for 5 turns, and inflicts 'Slow'. This removes all Battle Momentum stacks.
[Damage: Weapon Damage + 2d8+STR ice | Weapon Attack Roll +3 to hit, -20 Stamina, 20 Mana.]
Fenrir (A) - Leap into the air, and then begin spinning towards your opponent as you fall - swinging your weapon along with you. All of your Battle Momentum is infused into one, crushing strike.
[Damage: 3d8 + 6 per Battle Momentum stack | Weapon Attack Roll +4 to hit, - 60 Mana.]
Odinspear (S) - Channel your passion and invigoration into your weapon, and throw it into the air. A massive construct of mana engulfs your weapon in the form of a giant spear. All of your Battle Momentum is used up, for a spectacular finishing blow.
[Damage: 5d12 + 8 extra per Battle Momentum Stack | Weapon Attack Roll +5 to hit, -90 Mana.]
Odinspear (S) - Channel your passion and invigoration into your weapon, and throw it into the air. A massive construct of mana engulfs your weapon in the form of a giant spear. All of your Battle Momentum is used up, for a spectacular finishing blow.
[Damage: 5d12 + 8 extra per Battle Momentum Stack | Weapon Attack Roll +5 to hit, -90 Mana.]