Post by Mog Boss on Mar 27, 2019 11:09:49 GMT
So, you don't like combat grinding?
Good news! There are specializations for gaining resources! You may only choose one, though.
Each of these professions may once per day, if they are in the proper area - use their perk in order to interact with specific resource nods, which can only be found in particular biomes. These nodes respawn every 24 hours or so, and what you get depends on your proficiency in gathering.
Node types:
Ore Node [Mining]
Nature Node [Gathering]
Hunting Spot [Hunting]
Soil Mound [Sifting]
Miner
Miner (T1) - This individual is a novice Miner. They're able to forage for precious metals while they are in a cave or a mine biome, and find an ore node.
Ore Node: Roll 1d100.
Bronze -1~39 40%
Iron 40~69 30%
Steel - 70~89 20%
Mythril - 90~99 10%
Adamantine - 100 1%
Now roll a 1d20:
1-16: Nothing
17-19: x1 Silver
20: x1 Gold
Seasoned Miner (T2) - This individual is a seasoned Miner. They're able to get the resources they require without wasting as much of the precious metal in the process. A Seasoned Miner gains a +10 to all Ore node rolls for normal metal (not towards Silver/Gold).
Expert Miner (T3) - This individual is an expert Miner. They gain x2 whatever they reap from their mining roll.
Gatherer
Gatherer (T1) - This individual is a novice Gatherer. They're able to forage for different rare plants, monster residue, and powders when they are in a forest or plains biome, when they find a Nature Node
. Roll 1d100.
1-20: 2x Gysahl Greens
21-28: 2x Sharug Greens
29-35: 1x Azouph Greens
36-40: 1x San d'Orian Carrots
41-48: 1x Vomp Carrots
49-55: 1x Zegham Carrots
56-60: 1x Gausebit Grass
61-68: 1x Garidav Wildgrass
62-70: 1x Topkekko Grass
71-75: 1x Aether Powder
76-80: 1x Gigantoad Slime
81-85: 1x Pixie Sand
86-95: 1x Coeurl Whisker
96-100: 2x Ether Powder
Seasoned Gatherer (T2) - This individual is a seasoned Gatherer. They're able to more reliably find the resources that they want when searching. Adds +10 to gathering rolls.
Expert Gatherer (T3) - This individual is an expert Gatherer. They have an eye for hot-spots, and can more reliably find what they're looking for. Doubles the amount of resources attained from gathering from a Nature Node.
Hunter
Hunter (T1) - This individual is a novice Hunter. They're able to track down, and catch wild animals and weak monsters off-guard, then skin them for the resources they need so long as they are in a forest or plains biome, by finding a Hunting Spot.
Roll a 1d100
1-10: 3x Leather
11-20: 5x Leather
21-30: 3x Wool
31-40: 5x Wool
41-50: Flying Eye's Eye
51-60: Flying Eye's Wing
61-70: Zuu Feather
71-80: 6x Leather
81-90: 6x Wool
91-100: 20x Leather
Seasoned Hunter (T2) - This individual is a seasoned Hunter. They're able to more reliably find the prey that they want when searching. Adds +10 to hunting roolls..
Expert Hunter (T3) - This individual is an expert Hunter. They're able to track the patterns of certain beasts, and this allows them to find what they want far more reliably than others. Doubles the amount of resources gathered from a Hunting Spot.
Sifter
Sifter (T1) - This individual is able to take large deposits of dirt and sand, and sift through them to find rare and valuable gemstones - so long as they are in a desert or mountain biome, and find a Soil Mound.
Roll a 1d20.
1: Fire Gem
2: Ice Gem
3: Water Gem
4: Bio Gem
5: Wind Gem
6: Holy Gem
7: Dark Gem
8: Black Gem
9: White Gem
10: Thunder Gem
11-20: Diamond
Seasoned Sifter (T2) - This individual is able to pick out spots in the dirt that have a higher yield for natural gemstones, and this allows them to more reliably find valuable stones. You roll twice when interacting with a Soil Mound.
Expert Sifter (T3) - This individual is an expert Sifter. They have an innate sense for the location of even specific gemstones, highly increasing the likelihood that they'll find what they want to. Grants twice the amount of gems attained from a Soil Mound.
Good news! There are specializations for gaining resources! You may only choose one, though.
Each of these professions may once per day, if they are in the proper area - use their perk in order to interact with specific resource nods, which can only be found in particular biomes. These nodes respawn every 24 hours or so, and what you get depends on your proficiency in gathering.
Node types:
Ore Node [Mining]
Nature Node [Gathering]
Hunting Spot [Hunting]
Soil Mound [Sifting]
Miner
Miner (T1) - This individual is a novice Miner. They're able to forage for precious metals while they are in a cave or a mine biome, and find an ore node.
Ore Node: Roll 1d100.
Bronze -1~39 40%
Iron 40~69 30%
Steel - 70~89 20%
Mythril - 90~99 10%
Adamantine - 100 1%
Now roll a 1d20:
1-16: Nothing
17-19: x1 Silver
20: x1 Gold
Seasoned Miner (T2) - This individual is a seasoned Miner. They're able to get the resources they require without wasting as much of the precious metal in the process. A Seasoned Miner gains a +10 to all Ore node rolls for normal metal (not towards Silver/Gold).
Expert Miner (T3) - This individual is an expert Miner. They gain x2 whatever they reap from their mining roll.
Gatherer
Gatherer (T1) - This individual is a novice Gatherer. They're able to forage for different rare plants, monster residue, and powders when they are in a forest or plains biome, when they find a Nature Node
. Roll 1d100.
1-20: 2x Gysahl Greens
21-28: 2x Sharug Greens
29-35: 1x Azouph Greens
36-40: 1x San d'Orian Carrots
41-48: 1x Vomp Carrots
49-55: 1x Zegham Carrots
56-60: 1x Gausebit Grass
61-68: 1x Garidav Wildgrass
62-70: 1x Topkekko Grass
71-75: 1x Aether Powder
76-80: 1x Gigantoad Slime
81-85: 1x Pixie Sand
86-95: 1x Coeurl Whisker
96-100: 2x Ether Powder
Seasoned Gatherer (T2) - This individual is a seasoned Gatherer. They're able to more reliably find the resources that they want when searching. Adds +10 to gathering rolls.
Expert Gatherer (T3) - This individual is an expert Gatherer. They have an eye for hot-spots, and can more reliably find what they're looking for. Doubles the amount of resources attained from gathering from a Nature Node.
Hunter
Hunter (T1) - This individual is a novice Hunter. They're able to track down, and catch wild animals and weak monsters off-guard, then skin them for the resources they need so long as they are in a forest or plains biome, by finding a Hunting Spot.
Roll a 1d100
1-10: 3x Leather
11-20: 5x Leather
21-30: 3x Wool
31-40: 5x Wool
41-50: Flying Eye's Eye
51-60: Flying Eye's Wing
61-70: Zuu Feather
71-80: 6x Leather
81-90: 6x Wool
91-100: 20x Leather
Seasoned Hunter (T2) - This individual is a seasoned Hunter. They're able to more reliably find the prey that they want when searching. Adds +10 to hunting roolls..
Expert Hunter (T3) - This individual is an expert Hunter. They're able to track the patterns of certain beasts, and this allows them to find what they want far more reliably than others. Doubles the amount of resources gathered from a Hunting Spot.
Sifter
Sifter (T1) - This individual is able to take large deposits of dirt and sand, and sift through them to find rare and valuable gemstones - so long as they are in a desert or mountain biome, and find a Soil Mound.
Roll a 1d20.
1: Fire Gem
2: Ice Gem
3: Water Gem
4: Bio Gem
5: Wind Gem
6: Holy Gem
7: Dark Gem
8: Black Gem
9: White Gem
10: Thunder Gem
11-20: Diamond
Seasoned Sifter (T2) - This individual is able to pick out spots in the dirt that have a higher yield for natural gemstones, and this allows them to more reliably find valuable stones. You roll twice when interacting with a Soil Mound.
Expert Sifter (T3) - This individual is an expert Sifter. They have an innate sense for the location of even specific gemstones, highly increasing the likelihood that they'll find what they want to. Grants twice the amount of gems attained from a Soil Mound.