Post by Mog Boss on Mar 22, 2019 22:03:23 GMT
Crafting
Crafting will be dictated by 'Specialization'. Specializations are like 'Jobs' but exclusively for crafting. Some things can only be crafted via a Job's perks, such as mechanics via Machinist or Potions via Chemist. However, there are specializations for things such as Armor, Weapons, Enchantments, Items, and Accessories. There will be basic recipes listed under each specialization for basic non special versions of items. But to make something truly special, one will have to make an application for a custom armor, accessory, or weapon. Machinist and Chemist will get their own crafting guides elsewhere.
You may only have one crafting specialization at a time.
Specializations
Armorsmith (T2) This individual is capable of smithing Armor up to Steel tier given they have enough ore to do so, as well as have the tools and time.
Armorsmith (T3) This individual is capable of smithing Armor up to Mithril tier given they have enough ore to do so, as well as have the tools and time.
Armorsmith (T4) This individual is a master smith. They're able to craft armor of up to Adamantine tier given they have enough ore to do so, as well as have the tools and time.
Light Armor - 5x Required Ore, 2x Leather.
(15x if Adamantine or Mythril tier.)
Medium Armor - 8x Required Ore
(20x if Adamantine or Mythril tier.)
Heavy Armor - 15x Required Ore
(30x if Adamantine or Mythril tier.)
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Weaponsmith (T2) This individual is capable of smithing Weapons up to Steel tier, assuming they have the materials to do so.
Weaponsmith (T3) This individual is capable of smithing Weapons up to Mithril tier, assuming they have the materials to do so.
Weaponsmith (T4) This individual is a master smith, and are capable of smithing Weapons up to Adamantine tier, assuming they have the materials to do so.
Standard Weapon Type - 8x Required Ore.
(32x if a weapon of Mythril or Adamantine tier.)
Throwing Weapon - 1 Ore per 5 weapons.
Arrows - 1 Bronze per 10 Arrows [Arrow damage scales with Bow tier.]
Special Weapon Type - 12x Required Ore.
(40x if a Special Weapon of Mythril or Adamantine tier.)
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Enchanter (T2) This individual is capable of enchanting weapons, armor, and accessories in order to give them bonus effects based on what they have been enchanted with.
(Allows application for custom enchantment recipes.)
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Jeweler (T2) This individual is capable of crafting complex jewelry of varying quality that is capable of storing magical enchantments within the affixed gemstones.
Silver Ring - 2x Silver
Gold Ring - 2x Silver
Silver Necklace - 2x Silver
Gold Necklace - 2x Silver
Bronze Bangle - 2x Bronze
Silver Bangle - 2x Silver
Gold Bangle - 2x Gold
Mithril Bangle - 2x Mithril
Adamantine Bangle - 4x Adamantine
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Materia Melding
Materia Melding is the act of condensing life-stream energy into an orb of Materia, which can be equipped to any item. Each item has a single Materia slot. Materia can have various effects, such as boosting stats - or granting elemental spell abilities. A character may have a maximum of 3 Materia equipped at a time.
Materia Melder (T2) - This individual has learned Midgar's ways of melding Materia together from the Life-stream, and are capable of converting raw Mako into different Materia Spheres.
Materia Types
Stat Materia
1x Raw Mako, and 1 'Core' Gem.
(Boosts 1 ability score by +2. Only one may be equipped at a time.)
Ability Materia
1x Raw Mako, and 1 'Ability' Gem.
(Grants 1 C rank or lower General Weapon or General Magic Ability while equipped.)
Ability Materia +
3x Raw Mako, and 1 'Ability' Gem.
(Grants 1 B Rank General Weapon or General Magic Ability while equipped.)
Blue Materia
1x Raw Mako, and 1 'Black' Gem.
(Grants 1 C Rank or lower Black Magic or Arcane spell while equipped.)
Blue Materia +
3x Raw Mako, and 1 'Black' Gem.
(Grants 1 B Rank Black Magic or Arcane spell while equipped.)
Grey Materia
3x Raw Mako, 1 White Gem, 1 Black Gem.
(Also known as a 'Link' materia, this Materia can only be used alongside Ability Materia which contain a spell that applies a 'status effect'. When linked in this way, it applies that status effect for free, and passively upon this character at all times, in a manner that can not be dispelled via magic.)
Example:
Slot 1: Grey Materia
Slot 2: Regen (Green Materia)
This combination applies the Regen status effect to the character, which can not be dispelled.
Green Materia
1x Raw Mako, and 1 'White' Gem.
(Grants 1 C Rank or lower White Magic or Green spell while equipped.)
Green Materia +
3x Raw Mako, and 1 'White' Gem.
(Grants 1 B Rank White Magic or Green spell while equipped.)
Red Materia
10x Raw Mako, and 1 'Esper Soul'.
(Grants 1 C Rank lower Summon while equipped. Takes 2 accessory slots.)
Red Materia +
20x Raw Mako, and 1 'Esper Soul'.
(Grants 1 B Rank Summon while equipped. Takes 2 accessory slots.)
Red Materia X
40x Raw Mako, and 1 'Esper Soul'.
(Grants 1 A Rank Summon while equipped. Takes 1 accessory slots.)
Crafting will be dictated by 'Specialization'. Specializations are like 'Jobs' but exclusively for crafting. Some things can only be crafted via a Job's perks, such as mechanics via Machinist or Potions via Chemist. However, there are specializations for things such as Armor, Weapons, Enchantments, Items, and Accessories. There will be basic recipes listed under each specialization for basic non special versions of items. But to make something truly special, one will have to make an application for a custom armor, accessory, or weapon. Machinist and Chemist will get their own crafting guides elsewhere.
You may only have one crafting specialization at a time.
Specializations
Armorsmith (T2) This individual is capable of smithing Armor up to Steel tier given they have enough ore to do so, as well as have the tools and time.
Armorsmith (T3) This individual is capable of smithing Armor up to Mithril tier given they have enough ore to do so, as well as have the tools and time.
Armorsmith (T4) This individual is a master smith. They're able to craft armor of up to Adamantine tier given they have enough ore to do so, as well as have the tools and time.
Light Armor - 5x Required Ore, 2x Leather.
(15x if Adamantine or Mythril tier.)
Medium Armor - 8x Required Ore
(20x if Adamantine or Mythril tier.)
Heavy Armor - 15x Required Ore
(30x if Adamantine or Mythril tier.)
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Weaponsmith (T2) This individual is capable of smithing Weapons up to Steel tier, assuming they have the materials to do so.
Weaponsmith (T3) This individual is capable of smithing Weapons up to Mithril tier, assuming they have the materials to do so.
Weaponsmith (T4) This individual is a master smith, and are capable of smithing Weapons up to Adamantine tier, assuming they have the materials to do so.
Standard Weapon Type - 8x Required Ore.
(32x if a weapon of Mythril or Adamantine tier.)
Throwing Weapon - 1 Ore per 5 weapons.
Arrows - 1 Bronze per 10 Arrows [Arrow damage scales with Bow tier.]
Special Weapon Type - 12x Required Ore.
(40x if a Special Weapon of Mythril or Adamantine tier.)
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Enchanter (T2) This individual is capable of enchanting weapons, armor, and accessories in order to give them bonus effects based on what they have been enchanted with.
(Allows application for custom enchantment recipes.)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Jeweler (T2) This individual is capable of crafting complex jewelry of varying quality that is capable of storing magical enchantments within the affixed gemstones.
Silver Ring - 2x Silver
Gold Ring - 2x Silver
Silver Necklace - 2x Silver
Gold Necklace - 2x Silver
Bronze Bangle - 2x Bronze
Silver Bangle - 2x Silver
Gold Bangle - 2x Gold
Mithril Bangle - 2x Mithril
Adamantine Bangle - 4x Adamantine
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Materia Melding
Materia Melding is the act of condensing life-stream energy into an orb of Materia, which can be equipped to any item. Each item has a single Materia slot. Materia can have various effects, such as boosting stats - or granting elemental spell abilities. A character may have a maximum of 3 Materia equipped at a time.
Materia Melder (T2) - This individual has learned Midgar's ways of melding Materia together from the Life-stream, and are capable of converting raw Mako into different Materia Spheres.
Materia Types
Stat Materia
1x Raw Mako, and 1 'Core' Gem.
(Boosts 1 ability score by +2. Only one may be equipped at a time.)
Ability Materia
1x Raw Mako, and 1 'Ability' Gem.
(Grants 1 C rank or lower General Weapon or General Magic Ability while equipped.)
Ability Materia +
3x Raw Mako, and 1 'Ability' Gem.
(Grants 1 B Rank General Weapon or General Magic Ability while equipped.)
Blue Materia
1x Raw Mako, and 1 'Black' Gem.
(Grants 1 C Rank or lower Black Magic or Arcane spell while equipped.)
Blue Materia +
3x Raw Mako, and 1 'Black' Gem.
(Grants 1 B Rank Black Magic or Arcane spell while equipped.)
Grey Materia
3x Raw Mako, 1 White Gem, 1 Black Gem.
(Also known as a 'Link' materia, this Materia can only be used alongside Ability Materia which contain a spell that applies a 'status effect'. When linked in this way, it applies that status effect for free, and passively upon this character at all times, in a manner that can not be dispelled via magic.)
Example:
Slot 1: Grey Materia
Slot 2: Regen (Green Materia)
This combination applies the Regen status effect to the character, which can not be dispelled.
Green Materia
1x Raw Mako, and 1 'White' Gem.
(Grants 1 C Rank or lower White Magic or Green spell while equipped.)
Green Materia +
3x Raw Mako, and 1 'White' Gem.
(Grants 1 B Rank White Magic or Green spell while equipped.)
Red Materia
10x Raw Mako, and 1 'Esper Soul'.
(Grants 1 C Rank lower Summon while equipped. Takes 2 accessory slots.)
Red Materia +
20x Raw Mako, and 1 'Esper Soul'.
(Grants 1 B Rank Summon while equipped. Takes 2 accessory slots.)
Red Materia X
40x Raw Mako, and 1 'Esper Soul'.
(Grants 1 A Rank Summon while equipped. Takes 1 accessory slots.)