Post by Neopoke on Mar 30, 2019 2:38:06 GMT
The most important aspect to being a beast master is capturing, and taming the many monsters that litter the world of Terra. In order to do this a beast master must be prepared. It wouldn't hurt to first gather information on where a certain monster can be found. Each area has a fairly unique pool of monsters that roam the plains, some of the most rare being found in secluded dungeons. When the beast master has an idea of what they want to catch or a general idea of where to search they can contact an admin to run an event. The event will start with the beast master purchasing tools needed to capture a monster. This will be things like nets, bait, etc. They will then travel to the location and start the event. During the event the beast master must attempt to weaken the monster enough, to catch them in a net. The next step is to make the monster friendly towards the beast master. This can be achieved by feeding them different types of greens.
The ability to make items requires any of the Hunter perks.
Item Guide:
Iron Net – Can capture a monster at 10hp or less. 25% chance to catch 800 gil
(1 Leather, 1 Iron)
Steel Net – Can capture a monster at 20hp or less. 50% Chance to catch 2000 gil
(2 Leather, 1 Steel)
Mithril Net – Can capture a monster at 30hp or less. 75% Chance to catch 5000 gil
(3 Leather, 1 Mithril)
Adamantine Net - Can capture a monster at 100hp or less. 100% Chance to catch 12000
(5 Leather, 1 Adamantine)
Basic Bait – Will attract any monster in the area 600 gil
(Vomp Carrots)
Strong Bait – Will attract C tier or higher monsters in the area 1000 gil
(Vomp Carrots, Gausebit Grass)
Pungent Bait – Will attract B tier or higher monsters in the area 1500 gil
(Tokopekko Wildgrass x2, San d'Orian Carrots, Vomp Carrots)
Effervescent Bait – Will attract A tier or higher monsters in the area 4000 gil
(Tokopekko Wildgrass x4,San d'Orian Carrots x2, Vomp Carrots)
Specialized Bait – Will attract a specific monster that it was designed for 10000 gil
(Tokopekko Wildgrass x4, Garidav Wildgrass x4, Zegham Carrots x4, Sharug Greens x4)
Bear Trap – Can be set, and when tripped deals 5 damage to the monster lowering its speed by 1. Lowers monsters base friendliness by 10 200 Gil
(1 iron makes 4 traps)
Smoke trap – Can be set, and when tripped blinds the monster. Lowers monsters base friendliness by 10 200 Gil
(1 iron makes 4 traps)
Friendliness:
In order to tame a monster they must be fed greens in order to make them friendly. This does not have to be done in the field. The monster will be kept in the zoo, but can't be used until it has been tamed. Each monster has a different friendliness requirement that will be revealed upon its capture.
Gyshal Greens + 10 Friendliness
Shraug Greens + 15 Friendliness
Garidav Wild-grass + 20 Friendliness
The ability to make items requires any of the Hunter perks.
Item Guide:
Iron Net – Can capture a monster at 10hp or less. 25% chance to catch 800 gil
(1 Leather, 1 Iron)
Steel Net – Can capture a monster at 20hp or less. 50% Chance to catch 2000 gil
(2 Leather, 1 Steel)
Mithril Net – Can capture a monster at 30hp or less. 75% Chance to catch 5000 gil
(3 Leather, 1 Mithril)
Adamantine Net - Can capture a monster at 100hp or less. 100% Chance to catch 12000
(5 Leather, 1 Adamantine)
Basic Bait – Will attract any monster in the area 600 gil
(Vomp Carrots)
Strong Bait – Will attract C tier or higher monsters in the area 1000 gil
(Vomp Carrots, Gausebit Grass)
Pungent Bait – Will attract B tier or higher monsters in the area 1500 gil
(Tokopekko Wildgrass x2, San d'Orian Carrots, Vomp Carrots)
Effervescent Bait – Will attract A tier or higher monsters in the area 4000 gil
(Tokopekko Wildgrass x4,San d'Orian Carrots x2, Vomp Carrots)
Specialized Bait – Will attract a specific monster that it was designed for 10000 gil
(Tokopekko Wildgrass x4, Garidav Wildgrass x4, Zegham Carrots x4, Sharug Greens x4)
Bear Trap – Can be set, and when tripped deals 5 damage to the monster lowering its speed by 1. Lowers monsters base friendliness by 10 200 Gil
(1 iron makes 4 traps)
Smoke trap – Can be set, and when tripped blinds the monster. Lowers monsters base friendliness by 10 200 Gil
(1 iron makes 4 traps)
Friendliness:
In order to tame a monster they must be fed greens in order to make them friendly. This does not have to be done in the field. The monster will be kept in the zoo, but can't be used until it has been tamed. Each monster has a different friendliness requirement that will be revealed upon its capture.
Gyshal Greens + 10 Friendliness
Shraug Greens + 15 Friendliness
Garidav Wild-grass + 20 Friendliness